"Climb!" - A Composition Case Study. Actualising and Replicating Virtual Spaces in Classical Music Composition and Performance

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Abstract / About the project

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This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.


Chapter 9: “ Climb! — A Composition Case Study: Actualizing and Replicating Virtual Spaces in Classical Music Composition and Performance” by Maria Kallionpää and Hans-Peter Gasselseder — is a case study of one of the authors’ performance works. The role of space, either physical or virtual, is highlighted as a source for technical manipulations and aesthetic impact.


This article is co-authored with Hans-Peter Gasselseder and is published in Foundations in Sound Design for Interactive Media, Routledge in 2019.